As Geoff Goodman mentioned in a recent forum post, we’re currently experimenting with a number of significant hero changes. We don’t typically have the time to try multiple configurations to our hero balance composition, but the extended length of this PTR gives us a unique opportunity. Throughout the PTR, we’ll be continuously adjusting our heroes’ stats, which will provide valuable data needed to make some tough decisions.
None of these changes should be considered final, and we’ll continue to update this post as the PTR progresses. Please feel free to provide feedback throughout this test. We’re looking forward to hearing what you think.
Hero Balance Changes
General
- Dealing damage to non-players (like like Torbjorn’s turrets or Symmetra’s teleporter), no longer charges ultimate abilities
- Ultimate costs have been increased by 25% for all heroes
D. Va
- Mech health increased to 200 (formerly 100). Armor remains at 400
- Movement speed while firing has been increased by 25%
Soldier: 76
- Pulse Rifle
- Bullet damage increased from 17 to 20
- Maximum bullet spread Increased from 2.2 to 2.4
Ana
- Nano Boost
- No longer increases move speed
Mei
- Blizzard
- Ultimate cost has been increased by 15%
Lúcio
- Amp It Up
- Healing-per-second has been decreased by 10%
Zarya
- Particle Barrier
- Power gained from barriers decreased by 20%
- Projected Barrier
- Power gained from barriers decreased by 20%
Torbjörn
- Scrap is now automatically generated over time
- The amount of scrap collected from a fallen enemy has been decreased by 40%
- Forge Hammer
- Swing speed increased by 25%
- Damage decreased by 27%